Jan. Nach ADAM zeigt das Unity Demo Team erneut, was in der anfangs nicht so recht ernst genommenen Game Engine steckt und was diese in. Jan. Das Demo Team von Unity hat einen neuen Teaser veröffentlicht, der die Unity- Demo Book of the Dead präsentiert. Die kraftvollen Effekte und. Jan. Das sich gerade in der Beta befindliche Unity-Update b4 fügt der gratis Spiele-Engine einige neue Funktionen hinzu, die vor allem für.
Given that usual approach to real-time rendering in the Unreal Engine, the organic nature and complexity of the real-time scenes in "Book of the Dead" are really mind-blowing and a major step forward in the quality race maybe even a step ahead of everyone.
Improvements in rendering quality aside, a few other major features that are being introduced in the Unity What do those features mean for developers?
This is a highly optimized system that allows rendering thousands of instances of an object with little effect on the user's frame rate.
The feature was demonstrated at Unity in a scene featuring more than , objects, all while maintaining more than 30 frames per second an amazing feat.
For those of us developing mobile augmented reality applications, there is a second point that should be made: The extra optimization that comes with this new system will be using far less processor power.
This will result in better battery life on your mobile devices. This could be a major game changer. Shader programming is a very different beast compared to the basic coding of a game.
And it's a beast that many programmers hate passionately. With the introduction of the new visual shader programming tool called Shader Graph, developers can now use a series of boxes with various functionalities to create the types of shaders they need.
There are a few tools out there for Unity that have offered this feature before, but this will now be a native part of the program, right out of the box.
And while producing photorealism in AR experiences is not likely a goal for most at least, not at this point , for any developer who has a grasp on the hardware we're working with, the long struggle up to this point tells us that it's only a matter of time before this is something developers want, too.
Regardless of what Unity's one-time reputation as a gateway game engine was before, it has become the "premiere" 3D engine for AR development.
I genuinely look forward to seeing what AR developers can produce with Unity and these new features in the near future.
If you're looking to dodge potential bugs, the Unity If you're more interested in seeing what's coming next right now, you can download it today.
Another maybe fun thing: I read that Unity was working with some schools on better techniques for photogrammetry https: I think games will look like this at the beginning of next gen.
I just want Unity games to run better on current consoles without requiring tons of work that a lot of Indies can't afford to put in.
Banned for trolling with an alt account Member. Sounds like Unity is improving nicely. Hoping it's just for the teaser, and the actual thing plays out better.
Mar 22, Last edited: I don't know if this requires its own thread, make one if you want but you said this is next-gen only?
I wonder how close the PS4 version really comes. Obviously not identical as the PS site says, but I imagine it could be good.
Yes I did, it was the first thing I looked for, I'm not saying this isn't gameplay, all I'm saying is that I don't expect actual games to look like this.
I shared this a while ago in another thread possibly the PS5 one. Anyway I had no idea that they had this running on a ps4pro that's impressive if they've managed that with their new graphics pipeline.
Did unity ever get their shit together with optimizing their engine? A lot of unity games still run poorly this gen. Book of the Dead is now available to download on the asset store.